Looking at what Wizards has said so for, here is what we know and can guess about Gamma World.
The boxed set contains a 160 page rule book, two poster sized maps, two sheets of cardbord counters, a deck of mutantion cards, a deck of loot cards and charicter sheets.
Here's what I can guess so far:
If this if 4e setting there is going to be a race, level and likely a class system.
Of the 160 page rule book, 30 pages will be on the combat system.
Since the book is in a boxed set and judging by the size; it will be perfect bound.
Thats all I can guess for now.
Saturday, August 7, 2010
Monday, August 2, 2010
Sunday, August 1, 2010
Total Recall....the remake?!??
Coming Soon-Gamma World

Before I get to what I learned, I'd like to thank Kelly, from the Wizards of the Coast Online Response Crew for getting back to me.
Here is the full unedited text of the response:
"Thank you for your interest in the D&D Gamma World Roleplaying Game! At this time we do not have detailed information available to provide you with in regard to your questions. However I can direct you to the following links and I recommend you keep watching these site for product information and updates as it comes closer to when Gamma World comes out in October 2010.
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/254600000
http://www.wizards.com/dnd/
I'm sorry I cannot provide you with any further information, however as information is release about Gamma World it will be posted on these websites."
So for now, all I can offer are basic facts and guess work. Those will come in a later post.
Thursday, July 29, 2010
Sunday, July 25, 2010
Missing you (in combat)
Typicaly, in most of the better roleplaying games I've been in, combat goes somthing like this:
DM: Ok, Dave your up!
Dave: I try to hit the Orc. I rolled a modified 22! If that hits, the damage is 9 hit points.
DM: Great! You cut down the orc like a sheaf wheat. Lou, your next.
Lou: I attack the other one. I rolled an 8.
DM: You miss. Its the orc's turn.
Many things cause an attack to cause no dammage, too often attacks that cause no dammageare just dismissed as a miss. but in reality many things cause an attack fail. Here are some examples to spice up your combats.
1. The Whiff. Simply put, the target isn't where you expcected it to be. You swing your weapon and hit nothing but air.
2. The Dodge. The target moves out of the way of the attack, good for a dextrious enemy to use.
3. The Parry/Block. The target activly puts something between the attack and himself, most often a shield or a weapon. It tends to be very common for people with shields, or ones that use two weapons but not limited to them.
4. The Glance. The attack hits the target, but skipps off the armor. Some armors are designed to make sure no hit lands cleanly.
5. Absorbed. The atttack hits but does no dammage. This could be that the armor is thick, such as on a dragon. It can also be used for any type of worn armor too.
6. The Graze. The attack hits and causes no damage or superfiacal damage. I'd use this for an attack that just barely missed, maybe descipbe a cut on the cheek or the ear.
Anything else would be a normal hit, so take my advice. Go out and making missing exciting!
DM: Ok, Dave your up!
Dave: I try to hit the Orc. I rolled a modified 22! If that hits, the damage is 9 hit points.
DM: Great! You cut down the orc like a sheaf wheat. Lou, your next.
Lou: I attack the other one. I rolled an 8.
DM: You miss. Its the orc's turn.
Many things cause an attack to cause no dammage, too often attacks that cause no dammageare just dismissed as a miss. but in reality many things cause an attack fail. Here are some examples to spice up your combats.
1. The Whiff. Simply put, the target isn't where you expcected it to be. You swing your weapon and hit nothing but air.
2. The Dodge. The target moves out of the way of the attack, good for a dextrious enemy to use.
3. The Parry/Block. The target activly puts something between the attack and himself, most often a shield or a weapon. It tends to be very common for people with shields, or ones that use two weapons but not limited to them.
4. The Glance. The attack hits the target, but skipps off the armor. Some armors are designed to make sure no hit lands cleanly.
5. Absorbed. The atttack hits but does no dammage. This could be that the armor is thick, such as on a dragon. It can also be used for any type of worn armor too.
6. The Graze. The attack hits and causes no damage or superfiacal damage. I'd use this for an attack that just barely missed, maybe descipbe a cut on the cheek or the ear.
Anything else would be a normal hit, so take my advice. Go out and making missing exciting!
Watch this space!
With Gamma world, and other products, coming out from Wizards of the Coast, I'm trying get some my specific questions answered. When I get an answer, I'll post it here under Coming Soon. It might become even a new feature, so watch this space.
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