Sunday, December 31, 2017

Star Wars:Saga Edition: Episode VII-Notes for the players.

Please raise your characters to Level 13.  Any Talents, Feats, Prestige classes and Force Powers from the Core Book may be used without review.

Talents, Feats, Prestige Classes and Force Powers from Starships of the Galaxy. The Force Unleashed*, Scum and Villainy, Jedi Academy, Galaxy at War, Galaxy of Intrigue , and The Unknown Regions may be used with GM Review.  Most likely I will say yes to your requests.  No other books will be used. (*Note: No Unleashed abilities will be allowed.)

Please make sure to know where your equipment is, on your person, waiting on your starship or onboard the Resurgence.




Synopsis of the game for far.
Very long.


Episode I : The Traitor’s Gambit.

The story of the Dawn of Defiance campaign opens over the Core World of Brentaal, on a little space station called Sel Zonn Station. After a brush with some agents of Bail Organa, the heroes find themselves drawn into a conflict with the Empire. Delivering vital information to the Senator on Alderaan earns the heroes his trust, and soon Bail Organa sends them on a mission of his own. It seems that a former Imperial Admiral by the name of Gilder Varth has been funneling information about the Empire to the Senator for some months now, though he has gone silent since being arrested and imprisoned on the planet Felucia. The heroes travel to Felucia, encounter some of the natives, and locate the Imperial prison facility where the Admiral is being held. After making their way through the facility, they rescue Admiral Varth and take him to a safe location. The rescue not only cements the heroes as trustworthy agents (earning them more aid and work from Bail Organa) but also marks the first step in building a resistance against the Empire.


Episode II: A Wretched Hive

Freed by the heroes from the Imperial prison facility, Admiral Varth once again begins revealing valuable information on clandestine activities of the Empire. In particular, he mentions that he was responsible for funneling money and resources to something called the “Sarlacc Project.” Among those he sent funds to was a Hutt crime lord named Darga, who operates out of a ruined city on Cato Neimoidia. Traveling to the Neimoidian colony world, the heroes manage to infiltrate Darga’s palace and step into a den of vile debauchery. While in the palace, the heroes attempt to obtain more information on the Sarlacc Project while avoiding the wrath of the Hutt gangster. The heroes’ searches lead them to a startling discovery: Darga has been keeping a Jedi Master and veteran of the Clone Wars in a coma in the dungeons of his palace. After the heroes free Master Denia, she helps them deal with the Hutt’s majordomo, a Force-sensitive criminal who has been using the Force to rise in power within Darga’s organization.

The heroes overhear a conversation between the majordomo and Imperial Inquisitor Draco, which introduces them to one of the main villains of the campaign. By the time they handle the majordomo, the Hutt has fled (not wanting to engage in direct conflict with a Jedi Master), and the heroes leave Cato Neimoidia.


Episode III :The Queen of Air and Darkness

After dropping Master Denia off with their Alderaanian allies, the heroes learn that Darga the Hutt has fled to the famous world of Bespin—more specifically, to Cloud City. Still needing the information the Hutt possesses, the heroes travel to Cloud City only to discover that their quarry has vanished. However, in their search for the crime lord, they discover that another Imperial officer who dealt with the Hutt will be visiting Cloud City to take part in its annual sabacc tournament. The majority of the adventure centers around the tournament. The heroes can choose to enter the tournament, work for the tournament’s administrator as hired help, or simply observe the tournament in order to get close to the dirty officer. After a series of event-based encounters, the tournament ends and the heroes convince the Imperial officer to reveal the Hutt’s location. When they go to confront the crime lord, they discover that he’s attempting to make his getaway. The heroes face Darga in the hangar bay of his personal luxury yacht and learn the awful truth—the Hutt was using his contacts in the Tibanna gas industry to funnel large amounts of the gas to the Empire in exchange for slaves. 3 Chapter In fact, one such transaction was supposed to take place under the cover of the tournament, but the heroes’ involvement spoiled those plans. Now, the Empire is determined to erase any trace of the transaction by crashing a slave ship into the Tibanna gas hauler in orbit, destroying them both. The heroes, commandeering Z-95 headhunters, race against time under fire from Imperial starfighters to stop the crash and save the slaves’ lives.


Episode: IV : Echoes of the Jedi 

After a bout of downtime the heroes are gathered by Master Denia. Their encounter with the slave ship over Bespin indicates that the Empire is trafficking in slaves, but the slaves were members of a species that Denia had never encountered. To discover more about these mysterious slaves (and perhaps unravel the mystery of the Sarlacc Project), She sends the heroes to the planet Almas in the Cularin System, once home to a Jedi academy. There, the heroes must retrieve a lost Jedi holocron that can teach Denia special farseeing techniques, which she hopes will lead her to the mysterious aliens. The heroes arrive at Almas to find the academy in shambles, having been destroyed from orbit when the Empire rose. The heroes dig their way down through the ruins to reach the academy’s archives. Along the way, they discover that the dark side has grown strong in the ruins of the academy, and it has become a domain of evil—much like the cave on Dagobah where Luke fought the false Darth Vader. The heroes face dark side spirits and their own fears as they press onward into the wrecked temple.  

 As they approach the archives, they discover that they are not the first to explore the ruins. A small contingent of Imperial troops has arrived ahead of them and defends the archives with lethal force. Eventually, the heroes confront the leader of the Imperial contingent, Inquisitor Draco. They defeat him and retrieve the holocron, which they take back to Denia.


Episode V:  The First to Strike

The holocron taken from the ruins of the Almas academy proves helpful, and Master Denia is able to use the Force to locate the mysterious alien slaves. They were members of the Nazren species from the planet Nizon in the Maldrood Sector. The heroes travel to that world to see if they can discover more about the Nazren, but they find the planet under Imperial occupation. Even more troubling, the Empire has allowed Trandoshan slavers to harvest slaves from the planet at will, provided that they also transport some of the slaves to Imperial projects. A core resistance group of Nazren has formed, but they seem to be waiting for some kind of catalyst to begin their open opposition. The heroes are just the catalyst they need. Working with a charismatic Nazren resistance leader in the capital city, the heroes incite a riot against the Imperial oppressors. The city erupts into violence, and the heroes assist the Nazren in overthrowing the Imperial invaders, rescuing Nazren slaves from Trandoshan slavers, preventing the riots from claiming innocent lives, and seizing Imperial facilities to help defend the planet. The heroes help the Nazren reclaim their world for their own.


Episode VI: The Core of Corruption 

While on Nizon, the heroes discover Imperial transmissions regarding the Sarlacc Project. The messages indicate that the engineers of the project are in an Imperial facility on Coruscant—and that is where the heroes must go. Traveling to Imperial Center, the heroes sneak past the world’s defenses and take their first steps on the capital planet of the Galactic Empire. Under the watchful eye of the Empire, the heroes pinpoint the location of the project’s architects and travel to a massive skyscraper still under construction. Moving up through the skyscraper, the heroes soon come face to face with the engineers of the Sarlacc Project. Unfortunately, they are all being watched by several members of the Inquisitorius, who fight the heroes to the death. When their defeat seems imminent, the Inquisitors detonate explosives at the base of the skyscraper, which begins to collapse. The heroes must fight their way back out of the collapsing building and make their way to safety. However, the heroes finally learn the details of the Sarlacc Project. The Empire is constructing a massive new starship 12 kilometers long— many times larger than a Star Destroyer, and an early prototype (though not the final version) of the Super Star Destroyer. The new vessel will serve as the flagship of the Imperial fleet, and the Sarlacc Project nears completion.