Please raise your characters to Level 13. Any Talents, Feats, Prestige classes and Force Powers from the Core Book may be used without review.
Talents, Feats, Prestige Classes and Force Powers from Starships of the Galaxy. The Force Unleashed*, Scum and Villainy, Jedi Academy, Galaxy at War, Galaxy of Intrigue , and The Unknown Regions may be used with GM Review. Most likely I will say yes to your requests. No other books will be used. (*Note: No Unleashed abilities will be allowed.)
Please make sure to know where your equipment is, on your person, waiting on your starship or onboard the Resurgence.
Synopsis of the game for far.
Very long.
Episode I : The Traitor’s Gambit.
The story of the Dawn of Defiance campaign opens over the Core World
of Brentaal, on a little space station called Sel Zonn Station. After a
brush with some agents of Bail Organa, the heroes find themselves
drawn into a conflict with the Empire. Delivering vital information to the
Senator on Alderaan earns the heroes his trust, and soon Bail Organa
sends them on a mission of his own. It seems that a former Imperial
Admiral by the name of Gilder Varth has been funneling information
about the Empire to the Senator for some months now, though he has
gone silent since being arrested and imprisoned on the planet Felucia.
The heroes travel to Felucia, encounter some of the natives, and
locate the Imperial prison facility where the Admiral is being held. After
making their way through the facility, they rescue Admiral Varth and
take him to a safe location. The rescue not only cements the heroes as
trustworthy agents (earning them more aid and work from Bail Organa)
but also marks the first step in building a resistance against the Empire.
Episode II: A Wretched Hive
Freed by the heroes from the Imperial prison facility, Admiral Varth once
again begins revealing valuable information on clandestine activities of
the Empire. In particular, he mentions that he was responsible for
funneling money and resources to something called the “Sarlacc
Project.” Among those he sent funds to was a Hutt crime lord named
Darga, who operates out of a ruined city on Cato Neimoidia.
Traveling to the Neimoidian colony world, the heroes manage to
infiltrate Darga’s palace and step into a den of vile debauchery. While in
the palace, the heroes attempt to obtain more information on the
Sarlacc Project while avoiding the wrath of the Hutt gangster.
The heroes’ searches lead them to a startling discovery: Darga has
been keeping a Jedi Master and veteran of the Clone Wars in a coma in
the dungeons of his palace. After the heroes free Master Denia, she helps
them deal with the Hutt’s majordomo, a Force-sensitive criminal who
has been using the Force to rise in power within Darga’s organization.
The heroes overhear a conversation between the majordomo and
Imperial Inquisitor Draco, which introduces them to one of the main
villains of the campaign. By the time they handle the majordomo, the
Hutt has fled (not wanting to engage in direct conflict with a Jedi
Master), and the heroes leave Cato Neimoidia.
Episode III :The Queen of Air and
Darkness
After dropping Master Denia off with their Alderaanian allies, the heroes
learn that Darga the Hutt has fled to the famous world of Bespin—more
specifically, to Cloud City. Still needing the information the Hutt
possesses, the heroes travel to Cloud City only to discover that their
quarry has vanished. However, in their search for the crime lord, they
discover that another Imperial officer who dealt with the Hutt will be
visiting Cloud City to take part in its annual sabacc tournament.
The majority of the adventure centers around the tournament. The
heroes can choose to enter the tournament, work for the tournament’s
administrator as hired help, or simply observe the tournament in order to
get close to the dirty officer.
After a series of event-based encounters, the tournament ends and
the heroes convince the Imperial officer to reveal the Hutt’s location.
When they go to confront the crime lord, they discover that he’s
attempting to make his getaway. The heroes face Darga in the hangar
bay of his personal luxury yacht and learn the awful truth—the Hutt was
using his contacts in the Tibanna gas industry to funnel large amounts
of the gas to the Empire in exchange for slaves.
3 Chapter
In fact, one such transaction was supposed to take place under the
cover of the tournament, but the heroes’ involvement spoiled those
plans. Now, the Empire is determined to erase any trace of the
transaction by crashing a slave ship into the Tibanna gas hauler in orbit,
destroying them both. The heroes, commandeering Z-95 headhunters,
race against time under fire from Imperial starfighters to stop the crash
and save the slaves’ lives.
Episode: IV : Echoes of the Jedi
After a bout of downtime the heroes are gathered by
Master Denia. Their encounter with the slave ship over Bespin indicates
that the Empire is trafficking in slaves, but the slaves were members of a
species that Denia had never encountered. To discover more about these
mysterious slaves (and perhaps unravel the mystery of the Sarlacc
Project), She sends the heroes to the planet Almas in the Cularin System,
once home to a Jedi academy. There, the heroes must retrieve a lost Jedi
holocron that can teach Denia special farseeing techniques, which she
hopes will lead her to the mysterious aliens.
The heroes arrive at Almas to find the academy in shambles, having
been destroyed from orbit when the Empire rose. The heroes dig their
way down through the ruins to reach the academy’s archives. Along the
way, they discover that the dark side has grown strong in the ruins of
the academy, and it has become a domain of evil—much like the cave on
Dagobah where Luke fought the false Darth Vader. The heroes face dark
side spirits and their own fears as they press onward into the wrecked
temple.
As they approach the archives, they discover that they are not the
first to explore the ruins. A small contingent of Imperial troops has
arrived ahead of them and defends the archives with lethal force.
Eventually, the heroes confront the leader of the Imperial contingent,
Inquisitor Draco. They defeat him and retrieve the holocron, which they
take back to Denia.
Episode V: The First to Strike
The holocron taken from the ruins of the Almas academy proves helpful,
and Master Denia is able to use the Force to locate the mysterious alien
slaves. They were members of the Nazren species from the planet Nizon
in the Maldrood Sector. The heroes travel to that world to see if they can
discover more about the Nazren, but they find the planet under Imperial
occupation. Even more troubling, the Empire has allowed Trandoshan
slavers to harvest slaves from the planet at will, provided that they also
transport some of the slaves to Imperial projects. A core resistance group
of Nazren has formed, but they seem to be waiting for some kind of
catalyst to begin their open opposition. The heroes are just the catalyst
they need.
Working with a charismatic Nazren resistance leader in the capital
city, the heroes incite a riot against the Imperial oppressors. The city
erupts into violence, and the heroes assist the Nazren in overthrowing
the Imperial invaders, rescuing Nazren slaves from Trandoshan slavers,
preventing the riots from claiming innocent lives, and seizing Imperial
facilities to help defend the planet. The heroes help the Nazren reclaim
their world for their own.
Episode VI: The Core of Corruption
While on Nizon, the heroes discover Imperial transmissions regarding the
Sarlacc Project. The messages indicate that the engineers of the project
are in an Imperial facility on Coruscant—and that is where the heroes
must go. Traveling to Imperial Center, the heroes sneak past the world’s
defenses and take their first steps on the capital planet of the Galactic
Empire. Under the watchful eye of the Empire, the heroes pinpoint the
location of the project’s architects and travel to a massive skyscraper
still under construction.
Moving up through the skyscraper, the heroes soon come face to
face with the engineers of the Sarlacc Project. Unfortunately, they are
all being watched by several members of the Inquisitorius, who fight the
heroes to the death. When their defeat seems imminent, the Inquisitors
detonate explosives at the base of the skyscraper, which begins to
collapse. The heroes must fight their way back out of the collapsing
building and make their way to safety.
However, the heroes finally learn the details of the Sarlacc Project.
The Empire is constructing a massive new starship 12 kilometers long—
many times larger than a Star Destroyer, and an early prototype (though
not the final version) of the Super Star Destroyer. The new vessel will
serve as the flagship of the Imperial fleet, and the Sarlacc Project nears
completion.